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K-8 Language and Culture Classroom Teaching Kits |
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DescriptionThe kit present a collection of teaching strategies, lesson plans, teacher vignettes and related resources to help language teachers expose students in K-8 classrooms to global cultures. There are also specific resources for teaching literature, language and culture in the following languages and world areas: Arabic, Korean, Mandarin Chinese, Japanese, Portuguese, Russian, Spanish. The kit was created by the CERCLL-funded project "Bringing Global Cultures and World Languages into K-8 Classrooms", in collaboration with the University of Arizona World of Words. Resource Link |
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Proceedings of the Second International Conference on the Development and Assessment of Intercultural Competence (2010) |
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DescriptionThe Proceedings of the Second International Conference on the Development and Assessment of Intercultural Competence - Aiming for "The Third Place": Intercultural Competence through Foreign Language Teaching and Learning - include twenty papers by intercultural competence scholars from Australia, France, Germany, Great Britain, Mexico, and the United States. Through this publication, they share their research, approaches, strategies, materials, and ideas. Resource Link |
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Fluency in Play: Computer Game Design for Less Commonly Taught Language Pedagogy |
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DescriptionFluency in Play was written to provide K-16 teachers with an introduction to designing and building computer games for the foreign language classroom. At the heart of the book is the fact that computer games make excellent teaching tools. They combine two of the fundamental processes of new language acquisitionplay and explorationwith the power and pleasures of fun. Computer games are also dynamic, scalable, and ductile; they can be drawn out and shaped to fit an infinite number of classroom sizes, subjects, and settings. Computer games are thus ideal for foreign language instruction, especially when that instruction involves less commonly taught languages, which are notorious for being difficult to learn quickly and efficiently at the intermediate and advanced levels of proficiency. Fluency in Play is meant as both an introduction and a prompt, that is, as an overview of the process of educational computer game design and a provocation to language teachers excited about the pedagogical possibilities of that process. It is not hard to envision the interesting, ground-breaking, and useful strategic language games that a little elbow grease could produce, and we hope that Fluency in Play will serve as a guiding and animating force for teachers interested in that kind of production. The entire guide can be purchased at Lulu Press. Resource Link |
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Upcoming Events | ||||
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Sep
2022
12 - 14
Hawaii
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Call for Papers |
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2022 Pragmatics & Language Learning Conference
The National Foreign Language Resource Center at the University of Hawaii at Manoa and the Center for Applied Second Language Studies at the University of Oregon are pleased to announce the 2022 Pragmatics and Language Learning Conference (PLL 2022) which will take place online on September 12-14, 2022. The conference main theme will be Teaching and Learning Interactional Pragmatics in a Digital World, but we welcome a broad range of topics in pragmatics, discourse, interaction, and sociolinguistics in their relation to second and foreign language learning, education, and use, approached from a variety of theoretical and methodological perspectives. We hope this conference brings together scholars and educators from all around the world who are interested in discussing both established and innovative approaches to teaching and learning pragmatics to strengthen our understanding of principles and practices in PLL and push the field to new and exciting directions in research and practice. Plenary talks will be live and we have tried to schedule them so that a large part of our audience can access at least half of them. The rest of the presentations will be simulive (pre-recorded 20 minute presentation with live interaction by the presenters) or poster sessions (5-7 minute-pre-recorded presentation within Zoom breakout rooms for interaction). CALL FOR PROPOSALS The conference main theme will be Teaching and Learning Interactional Pragmatics in a Digital World, but we welcome a broad range of topics in pragmatics, discourse, interaction, and sociolinguistics in their relation to second and foreign language learning, education, and use, approached from a variety of theoretical and methodological perspectives. ONLINE ABSTRACT SUBMISSIONS: DEADLINE: March 1, 2022 via EasyChair Visit our website [ https://bit.ly/PLL2022 ] for more information and instruction on how to prepare your abstract proposal. Event Link |
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